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(+2)

Suggestions: 

-bag you can store clippings in without having to put down the clippers then place the clipping then pick up the clippers to do the next plant. 

-make it more obvious you can put the jar on top of the cube thing, that took me ages to figure out and I could have had another pot in the mean time. 

-most games are more fun when there's a failure condition like a time limit to saving her. 


For more things to do/more realism you could:

-make it so the watering can isn't infinite and you have to refill it. 

-item durability, things could break and need replacing. 

-food

-more work to look after the plants, bugs, and disease repellants. 


Maybe a research tree: things like fertilizer to increase the speed of growth or quality of the plant, ways to process the flowers or cuttings into a potion or hand cream or something that sells for more or helps with your plant cultivation. 

More story? Stuff to do after saving your sister, maybe repair the greenhouse, maybe people to talk to that offer help when sister is still ill, 

(+1)

Thank you for your input mavicah! You bring up a lot of good points that we would love to implement. 

Sadly we didn't have enough time before our deadline. If we sometime continue development, we'll be sure to consider your suggestions!

//Lindevy