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Very cool concept and great level design (although I'm not sure about the order, level 3 is much harder than 4 and 5).  Start is a bit too tl;dr for me.

I did think a lot of players wouldn't be interested in the start. If you were unaware, there is an option to skip the cutscene if you hold or spam the spacebar. I'll add that to the description. As for the thing about the level order, that's interesting - I personally found 4 to be harder than 3 because it's more timing-focused, but I did have some trouble deciding the level order so I'm not surprised you found it to be a bit off. Thanks for the feedback!

I think you were to good at the game when you set the order. I tried again now and after finishing all the levels yesterday. level 3 was easy now. That said, when you start playing you are still getting used to the controls.

I think the player immediately understands the concept that being closer to the center allows him to outpace the dials.

But level 3 is about tight control of the character, and is really hard in that regard (might even cause some players to give up, i had like 30 tries the first time, but did it in my third try on the second run).

Sorry for the long ramble about a game made in a couple of days :D

That's interesting. The Brackeys game jam is coming up a month from now, so if the game I make has similar controls then I'll be sure to take this into account. Thanks!