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MewnBase

Space-cat crafting/survival game with base building. · By Cairn4

Endgame feedback after playing for a few hours

A topic by draav created Nov 23, 2020 Views: 431 Replies: 3
Viewing posts 1 to 3
(1 edit) (+1)

I actually really enjoyed this game, so I figured I should leave some feedback about my experience.


Things I didn’t like:

I want the autocrafter to interact with more materials

As soon as I saw the autocrafter my immediate thought was that it’d be a great tool to automate recycling. I could add a job for crafting refined scrap, and then a job for creating metal. I expect the autocrafter to place refined scrap into the recycler and put it back in the inventory. Pretty much the same interaction as farms and smelters.

I also thought it’d be really useful for managing my water supply. It could take water from my rain dishes and place the water bottles in the pump.

As it is, the autocrafter is basically useless except for managing my farm (which it can’t do since I’m constantly refilling water manually anyway). And it’s also can craft lots of roads and metal in bulk, which isn’t really that helpful either.

Once i realized I couldn’t really automate anything, I just turned off the game since I didn’t see anything else worth doing.

Rain dishes and pumps don’t behave how I’d like

I expect the water management to behave like power management. I expect rain dishes to collect water (like nuclear reactors with energy) which gets stored automatically in pumps (like batteries). When it didn’t, I figured I might need some kind of connector like the spigot, but that just pulls water out. So then I thought maybe I’d have to use the auto-crafter, which doesn’t work either, as seen in the feedback above.

Also why does the rain machine just throw a bunch of water bottles on the ground, that’s kinda weird.

The drilling machine never feels worth it to use

The drill machine is so slow and so hard to turn that I’d rather just take some air canisters and the buggy to collect rocks and ore. Idk how it could be improved, since it already has a free air supply, free storage, and unbreakable tools to mine with, but it’s really not fun to use. If the controls could be improved somehow it’d be my favorite thing though.

coming back after writing the rest of this actually I wonder if just making it wider would help? I think my main issue was that I’d always feel like I was on a resource or a rock, and it just wouldn’t get collected, and i had to do a super slow turn to try and get it again. if it was easier for it to just grind through two tiles at once that might help avoid the constant backing up and turning which was why i hated how slow it was.

I want to be able to disconnect certain rooms/objects/switches from their surrounding easier.

For example I want to have lights that turn on/off using the daylight sensor. In order for this to work though, the light can’t be touching any other part of my base since it receives a connection. I can make it work, but it’s not as nice looking as I’d like.

Portable batteries to recharge machines would be useful

I know i know, I should watch my fuel. But pushing back a machine 200 tiles sucks, so being able to somehow carry energy to the car to refuel it would be really nice.

I never used flashlights

I didn’t feel that the flashlight offered me much more visibility that just walking around in the dark. And it drains so fast and breaks your suit entirely when it runs out, so I never turned it on.


Things I liked

The energy system felt balanced

I was never annoyed by energy. When I started running out I was like oh man, better learn how switches work and reorganize my base to take advantage of them. Whoops places all my windmills too close, let’s go find a plot to make a farm. Oh I have all these nuclear reactors with infinite energy but I definitely still feel the loss of my solar energy during the night. I should add some wind power and a bunch of battery storage.

It always felt like the problems weren’t arbitrary and the solutions I wanted to try made sense and actually worked.

Every resource felt useful

I wanted to collect everything for some reason. There wasn’t anything I just wanted to ignore and never pick up

Unlocking recipes is always good

Not much to say here except the recipe progression felt fine.

Checkpoints every day

I know some people like the whole don’t starve or hardcore minecraft experience. But I died once after running out of air, and I was really dreading that all my progress would be lost. Luckily it was only a few minutes because of quicksave. If there was permadeath and I lost 23 days of progress, I would probably have just uninstalled the game because I wouldn’t have the patience to grind through collecting all those resources again.

(2 edits) (+1)

"I also thought it’d be really useful for managing my water supply. It could take water from my rain dishes and place the water bottles in the pump."

The powered rain collectors will do that when it rains. They do not fill up when it is not raining, unlike the unpowered rain collectors. Personally I think that feature should be added to the powered collector or moved to a new Water Condenser that requires power but will automatically provide water to the base when it fills up.

"I expect the water management to behave like power management. I expect rain dishes to collect water (like nuclear reactors with energy) which gets stored automatically in pumps (like batteries)."

Powered rain collectors can be hooked up to your base using conduits. You need a water supply building to store water collected from them. When it rains they will pump water to your base.  You can take water out of the water supply using the water spigot. The Greenhouse will automatically take water out of the water supply to water your plants.

"I know i know, I should watch my fuel. But pushing back a machine 200 tiles sucks, so being able to somehow carry energy to the car to refuel it would be really nice."

There is a work around. You can carry a garage, conduit, and a windmill or other power generator with you. Then you can make a refueling station. The problem is that takes up several inventory spaces. The batteries that store base power need power cells to make. It would be nice if we could use power cells to recharge stuff or make a reusable portable battery. Then we could get powered back up and have more inventory spaces for other stuff.

"For example I want to have lights that turn on/off using the daylight sensor."

I agree with this. The daylight sensor has a use but it would be better if the lights had it sensor built in. The sensor we have now makes the light stop receiving power instead of being turned off. This makes the power warning flash. And it requires a tile to be placed on so the lights can not be right next to the base, conduits, etc.

"As it is, the autocrafter is basically useless except for managing my farm (which it can’t do since I’m constantly refilling water manually anyway)."

The autocrafter should make the required parts / materials if you assign it to build something.  It should have better automation options too. Assigning input and output only storage containers would be useful. Perhaps in the container window there could be a way to designate it. Or the autocrafter could be told to only take or output to containers of a color. For some stuff it is useful to maintain a number if items stored, like smelting ore into metal. Other stuff, like windmills I do not need to maintain a number in storage. An option when making a task to choose between maintaining a supply or just making a certain number would be useful.

"The drill machine is so slow and so hard to turn that I’d rather just take some air canisters and the buggy to collect rocks and ore."

I don't see a problem with it's turning. It has a pretty tight turn. The dozer is just too slow. And using the drill is too awkward. Space should turn it on or off, or make it turn on / off automatically. The drill uses a lot of energy too. The buggy could use better turning. I find it to be kinda awkward to drive.

for water management:

sick I guess i just missed that there are two crafting recipes for rain collectors. That makes farming way less of a hassle. i can automate that much more easily if water collection can be automated.


for the refueling workaround:

I considered the workaround of rebuilding a refueling stations from scratch after I wrote my complaint but didn’t feel like doing the math to know if i’d have enough inventory space to carry it all.

(+1)

> pushing back a machine 200 tiles sucks

Actually I found it lots of fun to bring back my garage and a power source to my stranded vehicle ^^