I'm the facilitator of the tabletop group that went ham on AO3, and we just finished up our campaign yesterday. All the writing in the game is so evocative--we wound up using two Strangenesses as well as both Lindworm Elements, and choosing motivations and aesthetic elements for those, especially, wound up setting the tone and helping the less visual players (me) figure out how to describe scenes. Deciding highlights at the start of the game was also SO helpful in helping us figure out what kind of story we wanted to tell. (As it turned out, we told a story about cyclical time and liminal spaces and memory and identity horror.) There were also so many tasty hooks in the playbooks for us to dig into as well (we had a Fresh Blood who was scared of transforming into a wolf and an Athlete who was scared of their family being tortured by wolves, which led to some EXCELLENT sequences). Thank you for writing this gorgeous game, which fully seized all our creative output for like five months!