What if there was a something like a loadout menu which lets you choose which guns to bring to a level so when adding guns you don't need the player to hold 5 guns or limit them to certain levels. So lets say he added a SMG you could remove the AR for the SMG. What do you think?
Here are some things I thought might go well with the game
- Knife (Would take a weapon slot, but extra melee damage
- SMG (Like the AR, but faster fire rate and less damage and accuracy)
- Shotgun 2 (Full auto and magazine fed would be weaker than the current shotgun , but is magazine fed for more ammo)
- LMG (High ammo capacity, but less accurate and longer reload than the AR)
- Minigun (I don't know how you'd get this it would has a short wind-up time then very fast fire rate it might be fun to mow down enemies)
- Sniper (I can't tell if this would be under powered. It would have one bullet or bolt action and would do LOTS of damage and pierce enemies to get collaterals)
- Grenade Launcher (A magazine of grenade doing similar or less damage than the Finger Rocket and will explode about 1 sec after leaving the launcher)
- AR 2 (Faster fire rate and less ammo)
- Revolver 2 (Full auto or maybe single, nut more damage reload one bullet at a time also could be a nerf to the revolver)
- Marksmen Rifle (Simple 10 round mag with high damage)
- Fun Weapon (A charge weapon which charges for 1.5 seconds then fires a very strong ball of energy also would have long reload)
Comment any of your thoughts or more ideas