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this was a huge surprise in how amazing this actually was. i love the design philosophy you have of making everything optional and not putting time pressure on anything. it really allows me to explore and have fun with any particular system or event at more own leisure and learn any given system at my own pace. the story, characters (both design and personality) and general gameplay loop are fantastic. i love how you can get different scenes for spending time with people depending on the the location they are in and the few sexual scenes that were similar. it was like a little easter egg hunt of content that rewarded me for paying attention to the different locations the girls went to and getting little extra content for finding it on my own. i was disappointed with how few sexual actions there were to do but i imagine that will come with time.

most complaints i would have mostly have to do with it's unfinished nature but i can think of few things that bugged me that you might not notice. first is walking in on lucy in the bath after your relationship takes on a sexual nature feels like it could use a context change. maybe just make so she doesn't kick you out and you can talk to her. i also think money costs should be removed from the level up system entirely it feels shitty both narratively and as a mechanic. as the tree expands the amount of points you need should balance it out and 50 silver for head pats seems silly.

and while i know  you have lots of things to work on as it is i imagine but have you given any thought to taking a page out of persona 5's book and adding perks to the relationship levels that are relevant to that character. like say when that fishing girl is unlocked she would unlock fishing perks in the level up tree to buy or the shop keepers giving discounts. it's a nice way to tie story and gameplay elements together while giving a stronger feeling of earning your skills by spending time with people that have them.

your doing great work and i think this has become my all time favorite hentai game. i'm even tempted to support you on patreon just because i think you earned my money just based on giving me such a fun experience. i'm eagerly waiting for more content and best wishes to you.

Thank you so much! There's a lot to do. There are going to be perks based on the girl relationships that will boost your gameplay. And, some stuff that now is in the game (Headpats, Jimmy headpat) is expensive because it's meant to be bought later.

ya the i figured the money aspect of leveling was probably  "balancing"/soft progression lock but personally i think just upping the number of levels points on it would be fine. as it is at the end of the game so far i had 16 level points with nothing to spend it on and only about 15 silver. i get the perk tree's will be expanded but i think the money aspect gets spread too thin with it being needed for guild upgrades, story items, fishing/mining tools and what looks like to me will be an investment system for the shops that i'm guessing will improve their stocks of items that i'm guessing will then cost more. i get that it can all be balanced to hit a proper curve but i just think personally that it feels weird narratively that i am spending money to learn to pat someone's head. with exp i can see it as the hero becoming more charismatic cause he gets exp from building relationships and so you could say he is picking up on cues to know when doing that would be ok and if they would like it.

it's definitely not a deal breaker for me and if it made it into the final version i don't think i would mind that much but personally i'm not a fan of that aspect.