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Hey, Jonas. Thanks for the feedback. We really apreciated that and we are happy that you enjoyed the game and the "detective-ish" feeling. That's what we were looking for.

Just some of our thoughts based upon your remarks:

-The idea of memorizing the blocks is kinda of what we wanted. When we implemented the block's name in the game a quite number of rebalancing in the citizen behavior had to be made, because the game became too easy. But we can, for sure, test if there is a way to put the name of the blocks and yet keep it balanced. (And just a little confess: many times when I was playing, I got the wrong place just for miscounting the blocks. And I kinda liked it. Make me have more attention in the next round.)

- The shortcut keys would improve the gameplay indeed. We will put some work on it. :)

- The idea of more tools for the detective is also another great idea. You're not the first to tell us that it's difficult to concentrate when you have so much going on in the screen. The idea of the "too much going on" is what we want, because much of the detective works is find patterns and clues where there is caos. But, also, if it's annoying the players, we need to put some tought on it. Maybe we can find a middle ground. The "more tools" idea goes in that direction.

- Yeah... The icon textures was what we wanted, but because of the time and some other stuff that happend in the last two days, we decided, for now, to use placeholders. That was not a decent decision, but we rather prefer the place holder for all itens then make that only five or six had it. Make the things look more coherent.

Again, thanks for the feedback, Jonas.
We hope that you come back in a while to see the really finished version of the game.

A little late, but Happy 2021!