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I’m also really loving the vibe of this game. You’ve created something amazing, and I can’t wait for more gameplay content!

I do struggle sometimes with the floor height. The recently-added height setting helps, but for some reason, sometimes the game thinks the floor is about 6” below my actual floor, which means anything on the ground is inaccessible, and the doorframes are too low. (Yes, I tried resetting the floor height in Oculus.) If there were an in-game floor height setting, this would help a lot!

I can’t seem to figure out the weapons (except basic shooting) and items, so I look forward to new tutorials, either in-game or online.

I discovered a cargo train passing by in one room (wish I could ride it!), and the sliding elevator system, which is brilliant! Are there other non-hallway areas to discover yet?

<span class="s1" <thanks="" again="" for="" your="" work="" on="" this.="" i’m="" telling="" every="" oculus="" user="" i="" know="" to="" download="" and="" explore="" this="" game!<="" span=""></span>

Thanks again for your work on this. I’m telling every Oculus user I know to download and explore this game!

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Thank you :)

I'll think about adding the floor offset. Just as an information, the game uses the data that is provided by the system, but doesn't update it when it's already running and you would reset the settings. Right now you would have to close the game, redo guardian and open the game again.Hm, if I'd store the floor offset for a particular play area size, when it gets updated, I could automatically reset the floor offset. This should work I guess :)

I am thinking about either adding (optional) numbers popping from enemies on every damage done or a combat log. I will need to think about the best way to introduce EXMs and weapons. I am the explorer kind of a player and while I'm happy to learn the gameplay mechanics on my own, I know that's not everyone's cup of tea. That's why there are going to be tutorials - they won't be explaining all types of EXMs and items, but the weapons - some of them require an additional explanation (especially the drain damage mechanism).

There's one area that requires tile count to be at least 5x5 (check options/play area and if you have at least 3x3m try changing preferred tile size setting). Besides that, other open space areas are right now just small balconies (tower, well) or other kinds of short walking spaces (towers). I plan to add more areas that go beyond that, but some of them may require larger play areas - either actual size or tile count.

And as for the cargo train. What you see in the currently available version is going to be a level that leads to a train station. And it shouldn't surprise you that the train ride won't be a smooth one ;)