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I tried checking out the Trello to leave some comments/suggestions but found I was unable to, so I figured I would leave them here.

Bugs:
I'm sure the game expects that you activate the symbiote as soon as it appears, but if you don't the symbiote is still mentioned/viewable from home etc despite not existing.

Suggestions:
I'm sure it's already thought of, but the encounters could use more variety. Running into the same monsters becomes less interesting when the scene is always the same.

On that token, additional options and more detail would be welcome too. Maybe I wanna ride the minotaur I defeated.

It would be nice to see more come from the parasites. Perhaps a special card to shoot parasites at someone as an attack or an option to infest defeated enemies. Maybe a way to overrun the village with parasites. Perhaps have infested enemies begin appearing as you spread it more.

As a side note, I think it would be cool to have additional infection-sites for the parasites. Maybe the smaller parasites slither into your groin when you're infesting the dragon in the manor. Maybe you bend him over and force the parasite up his rear? Just a thought.

Also, since the symbiote can be anything you can think of, perhaps allow an option to make it take on the form of a parasite.

The game gets locked in place if you don't accept the symbiote event. It took me a while to progress because I thought that picking up the symbiote came with corruption, so I avoided it. Perhaps make it a start of the first eclipse event if it is critical to progression/play or allow players who choose to forgo it to continue their progression?



All in all I think it is a wonderful game with a lot of potential and I avidly look forward to following its development and playing it. I'm not sure how far I've progressed within the available story/content so far, but I certainly have enjoyed what I have found as it stands. Keep up the good work!!! <3