Joysticker 3.0 uses joystick map files that allow any joystick to be mapped to an XBOX 360 joystick layout. That means in your script file you use indicate your buttons using A,B,X,Y, trigger buttons, etc. Now any script file you create can be used with pretty much any other joystick out there as long as you have a map for it. It just so happens that the Steam client has a great way to make/download these joystick maps that Joysticker 3.0 can use. I currently have all this working, but I need to make time to test my the framework to work out any bugs. Once it is released, I hope to create a script repository where you can go and download or upload config scripts. Then the next step is of course integrating the script upload/download capability into Joysticker, but that is for the future.