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Joysticker V3.0 Development Update Sticky

A topic by Pixelbyte Studios created Jan 26, 2016 Views: 981 Replies: 3
Viewing posts 1 to 4
Developer (2 edits)

Joysticker 3.0 uses joystick map files that allow any joystick to be mapped to an XBOX 360 joystick layout. That means in your script file you use indicate your buttons using A,B,X,Y, trigger buttons, etc. Now any script file you create can be used with pretty much any other joystick out there as long as you have a map for it. It just so happens that the Steam client has a great way to make/download these joystick maps that Joysticker 3.0 can use. I currently have all this working, but I need to make time to test my the framework to work out any bugs. Once it is released, I hope to create a script repository where you can go and download or upload config scripts. Then the next step is of course integrating the script upload/download capability into Joysticker, but that is for the future.

Developer (1 edit)

I'm still working on the new version of Joysticker. I have the new build up and running but there are still several things to do: the new UI for joysticks, test/debug, integrate a script repository into the program (probably for the next version).

Developer (2 edits)

I've decided to release what I have been calling Joysticker 3.0 as a separately-named project called Joysticker Pro. Joysticker Pro will have the nicer generic X-Box controller-like controls, joystick maps that will make scripts more universal, better joystick visualizations, a script repository (future), integrated script editor (future), scriptabe auto-fire, plus other stuff.

Developer

Joysticker Pro has been released! Check it out here.