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(1 edit)

A few minor observations:

During the travel minigame it seems odd that the same screen-shake happens for both banking and hitting a rock.  One is something I'm supposed to do and the other is not.  Relatedly there's an increased sound effect for catching a speed-up lane but there's no UI effect for hitting a dust cloud , when a lower "I don't like this" grumble from the engines would be appropriate going through the dust.   Neither is an actual problem but they break my immersion somewhat.

It really feels like the air scrubbers get out of alignment a little too fast.  I get them sorted, sleep, and then spend half my stamina sorting them back out again sometimes.

I noticed that if you put several raw fuel rocks in the warp engines you will get residue buildup, but if you only add them one at a time as you need to make jumps then you won't.   I doubt that's intentional.

I deliberately left my package stamper on a planet to see how the game would handle it, and the next shipment job I took gave me a new stamper for each planet on the quest.  Getting three stampers instead of one seems like a bug, losing the stamper feels like an opportunity for the shipping rep to get snarky on top of docking me some cash for my carelessness.  

Taking a 12+ crate shipping job goes from a storage nightmare to trivial after you buy your first cargo-pod upgrade.  The increases in maintenance help make up for it somewhat but it still does odd things to the difficulty curve.  (Although maybe I wasn't supposed to take that job before I had the cargo pod, but then why did the game let me have it?) 

The level-up overlay hogs most of interface.  I had it pop up in the middle of trying to repair my ship after an asteroid impact and it reminded me of one of your other game reviews: "Congratulations, you have died a total of 100 times while inches from safety because you can't interact with the game while I'm telling you about all the achievements you're earning."  

Still loving the heck out of the beta though.