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General gameplay thoughts now that I've more time to play:

The scoops rotate on an oddly large increment. One tap will push it too far left, one tap the other way pushes it too far right, and there's no way to get it to line up just right without turning the whole ship.

I feel like space hazards are getting too easy now. I started hitting asteroids on purpose and even then there was very little consequences until I hit a few in a row. I'll take the game's word that the dust is actually doing something, because never never observed anything.

In general, I feel like the mechanisms of the ship itself are a nice and surprisingly deep part of the code, that the game has no interest in. I was pleasantly surprised to see details like the side thrusters, or the ability to move the scoops with the wrench from outside the ship, but those details never really matter. The most fun I was having in the demo was ramming asteroids until stuff broke, then hunting around for the damage. When I got the stamping machine I immediately thought, "Ooo how do I place this as efficiently as possible?" and brought myself back to the mindset of Incredible Poo Machine. Maybe I need to go play FTL instead, but I liked that fantasy of being a car guy who fixes his own engine and pimps his ride. I think there's something there.

If you pick up a delivery mission, the person waiting for the parcel is on the loading dock, and anything you buy gets dropped right on them by the robot arm.

If there is a way to replace lost coolant, the game doesn't give you any hints.