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Im not really sure what parts of this are compliment or critique but thanks for the feedback! :D Both of us were new to game jams so we were happy to have anything at all. There was originally a mechanic of health that decayed constantly, but dashing through bullets would regain health, but we didn't find a fun balance for it in time, so we scrapped it.

Aha, sorry, I should have been more clear. I quite enjoyed the game and felt the mechanics I mentioned benefited it in the same way having to stand still to aim improves Resident Evil. Interesting situations can arise from forcing the player to make do with imperfect tools.