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Teleporters

I started out giving two possible actions for each ability. Hold the ability key (e.g. 1, 2, or 3) to spawn the item (e.g. a teleporter). Tap the key to execute an action with those items (e.g. teleport).

I ended up combining the two. Hold the key to simultaneously spawn a new teleporter and teleport to an existing one.


The particle shader needs some work. From some angles it looks like flying macaroni noodles.

Roll animation

Look, I did an animation!


There is no fall damage, but if you fall too far, you'll instantly lose all momentum and completely stop for a second. You can roll at just the right time to maintain and even increase your momentum.

New menus

I worked on some menu animations.


Notes / matchmaking

I planned out three systems for parkour mode. Notes are done:


Matchmaking is also done. One more system to go.

Todo

  • Balance and adjust PvP gameplay
  • AI programming
  • Level design
  • Writing
I'm headed to New York City this summer to teach people how to make games at MakeSchool. My hope is that when I return, the game will be in a playable state and I'll have some funding. At that point I'll probably start looking for some help on this project.