Hey! As per documentation, there are no colliders in the Isometric 1 example, but it should be ready to add your own colliders. I haven't developed any isometric game myself, so basically, all my knowledge comes from this article. If you look at the "Adding Collisions" section, you can see that they're adding an additional tilemap layer that only describes the colliders in the level and you can hide it afterward. The code that you pasted only creates the collider tilemap layer and adds collider components to it - it does not add any tiles in that layer. That means, that after you generate a level, you'll see the Collider layer in "Generated Level -> Tilemaps" but you won't see any actual colliders there. What you can do is to go to individual room templates and populate the Colliders layer with tiles on places where you want the colliders to be. And after you generate a level, you'll see all the collider tiles from individual room templates merged together in the Colliders layer.
There seems to be one oversight from in the last version of the asset. The "Tilemap Layers Structure" in the Dungeon Generator should be set to "Custom" as there's a custom layers handler (from which you pasted the code). So if you set it to "Custom", you can open the "Tilemap Layers Handler" scriptable object in the folder with the example and there you can switch "Hide Colliders Layer". If you set it to false, the Colliders layer will automatically be hidden in generated levels.
Let me know if that helps or if you have any other questions!