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(+1)

First off, Love it! Second, I noticed you made this in Unity, and as someone who's getting into that myself, I would like to give you some pointers: 

a) to avoid getting, "stuck" on obstacles, make a physics material 2D and put the friction to zero. Apply this to the colliders of the obstacles, and you will slip instead of stick!

b) Some objects should be able to be passed through, in one direction. (like jumping onto the couch) I suggest using an area effector with the colliders. I'm new to that, so I'm not 100% on how it works, but it's the little things that make it feel that much more polished!

Again, these are just suggestions and other than those things, I loved this game! Keep it up

(+1)

Hey, thanks for your input! Your second suggestion was something I was trying to look into for a while but still haven't figured it out. I never really bothered with it because platforming wasn't the main focus but I do agree that it would really even out the game and make it feel better.

I will definitely work on it the next time I make something with platformer aspects!