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Really love this game and how customizable it is!

It'd be awesome if show() had parameters or alternatives that allowed you to specify room coordinates or if the person stays after the scene.  MoveToPerson() stops too far from the target IMO.  It'd also be really great if there was a MoveTo function that moved them to the closest interactable object.  Fixed and initial camera objects in the room editor would add a lot.

Final request (at the moment :p ) would be the ability to walk around in first person (mouse only ideally).

Actor.MoveToPersonStand(Actor, radius) can be used to force someone to walk closer to the target

Oh thanks :)