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Although the game had a few obviously missing features - expected for a game jam - what was in this game was tight, polished and well thought out. The animations and sprite work were really good - with a lot of care having clearly gone into both - and the mechanics, the flow of the game and the feel of the character all worked well and most importantly, were fun to play with.

I can see how the game intended to work to the theme but I think it missed the mark a little in execution. There wasn't a great incentive to keep an eye on the battery and it provided more than enough energy for each movement I needed to make; I wasn't ever really limited by it so it didn't really achieve its purpose.

 I can see what it was trying to do though and how the core mechanic could lead to some great combo based game-play. With a bit more time to balance it out, this mechanic would be really cool to see in action.

There's a fantastic foundation for a future game here and I'd love to see this expanded into a bigger release, maybe with a few extra levels and characters and some story. All in all, great fun to play, rated 4 stars. Well done!

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If you have a moment, could you please rate mine? https://itch.io/jam/gmtk-jam/rate/158911 Thanks!