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I'll be honest in that the game in its current state is unplayable - there seems to be a glitch or problem in the physics that gives the player almost no control over the car whatsoever; but the art, sound design, tone, and (if fixed) gameplay all seem cohesive enough to build a good work from, it just needs to be one the player can actually play: I'd love to see an updated version where the control issues are fixed, because other than the inability to play I very much liked everything else

Hi, do you perhaps mean that the car is too sensitive to steering at the moment and you constatnly crash into objects, or that you cant control the car at all? I'll admit that in the final submit we messed up the car steering metrics and the car controls much harder than how we originally intended. There is also another case where if you have below 30 fps, the physics of the car become unstable, perhaps that also might be the root of your issues. Either way thanks for giving it a try and leaving your feedback. Once the jam is over, I'll be sure to update the game with fixed steering metrics. And hopefully with some graphical settings so people who dont run the game well can scale down the grafical fidelity to get it to a playable state.

The car responds to the WASD controls, but I won't say that they're specifically controlling the vehicle: it's more of a very vague suggestion as to the direction, because the car is constantly being thrown every which way regardless. Even when the game first starts, if no keys are pressed, the car sometimes just bounces and glitches so hard by default that it ends up somewhere else nearby. If it really is the 30 fps problem, then that would help - it seems to be more of a physics problem then a steering one, but it's kind of hard to tell when you have so little control.