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(+1)

I think the lava should rise only when you move- like when you move one or two squares, the lava rises a square, almost like a turn-based game. That way you can plan out your moves better. Otherwise, you're slapping down cards at the speed of light with little to no strategy. You can't even look at the dashboard with all its information because you gotta put down cards so fast. If you did make it turn-based, you could look at the dash before putting down a card and know what you need to know.

There is so, so much potential here, but the lava runnin' at you at godspeed just ruins it. Keep working on improving this, maybe there can be separate modes for different lava behavior.

(+1)

We considered a slower game with more strategy at first, that’s why the hud shows so many upcoming cards. But we settled on a more rushed game mode where you are under constant stress to react quickly. We intend to iterate and play test a ton more before going to mobile. 

It’s definitely balanced for more experienced players atm and isn’t very welcoming to new ones. Some of us who have been playing it occasionally these past few days can get to the end on a good run, but we definitely intend to improve the difficulty curve at the start for new players.


thanks for your feedback!