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The combination of instant death pits, spikes and fire traps that can only be avoided with precise jumps with the fact that dying sends you back to the title screen AND there is an unskippable dialog at the start made this a really frustrating experience.
The mechanics for combat and platforming are pretty good, but level design could use some work. And when making a game this difficult, allowing the player to quickly retry the part they failed at should be a priority.

Thank you for your feedback.  You can skip a dialog line by pressing the jump button, so pressing jump repeatedly will get you through the dialog quickly.  But, I agree that by not bypassing the title screen or dialog at the beginning, it takes you out of the game play for too long.  I like the ideas of having extra lives and restarting where you entered a room to retry a difficult area.  I'm still learning and making mistakes, so thanks for the advice to improve!