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Incredible. Chef’s kiss. My only feedback is that unless you know where the lanterns are positioned beforehand, it can be impossible to get them as you fall during the chasm part. So maybe placing in more of a sequence, or adjusting the gravity of the character so that you can navigate getting from one side to the other more easily. This game is not only beautiful in its art, but it is also lovely and so satisfying in its simplicity. You leaned into you skillset and made a game that let your strengths shine, and I think it’s a total success in every way— fun, theme, viability, etc. I knew you were going to make something beautiful and amazing based on your previous work, and I was not disappointed. I would definitely want to play any games you make in the future.

Aw, thank you so much Alex! I'm really touched, such high praise :D Did the falling part feel too challenging even while holding space to fall slower? In testing I thought that gave the player enough time to get from one side of the tunnel to the other, but I can revisit it! I think putting them in a pattern or sequence like you suggest could be fun.