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(+1)

Very faithful feeling recreation, I especially like the sound effects, it makes the game feel really responsive. I'm mainly just going to echo Josh - I think the hitboxes are a  bit too unfair. Generally, you want the hitbox on on dangerous obstacles to be a little smaller than their onscreen representation, and for collectables/pickups (things the player wants to hit) to have slightly larger hitboxes than their onscreen representation. As is, I feel like you hit the diamonds well before you should.

(+1)

Thanks! I didn't think about making the colliders smaller, but that's a great idea! I made the colliers larger for the collectables in my last, so I'm not sure why this didn't cross my mind for this one. The colliders right now are pretty exact for the player, diamonds, and balloons. That's a great idea and I'll definitely fix that

(+1)

Just goes to show you how player perception can often be "wrong". If you were going to push this further, I'd really dig into this question from the tester (me, but I'm trying to generalize). What made you feel like it wasn't your fault? This is also where it would be helpful to have players record themselves playing and to "play aloud" so that you have some insight into how they're feeling as they play.

I did some further testing with some of my friends and it seems that players don't feel like they hit a star whenever they are staying still and the star moves into them. It just feels off when the star moves into you rather than the player moving into the star.