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(+2)

-The framerate is pretty atrocious, although I expect that will likely be a focus for the future anyway.

-The part of the path in the forest with the two giant boulders on either side, the one on the right has a really bad hitbox, it stretches about 3 or 4 feet from where the rock is visually, forcing me to go around.

-It's extremely tedious that touching the water made me go all the way back to the beginning, which is why I didn't try going past the beach. I'd suggest either putting a checkpoint just before the beach, or an invisible wall preventing me from touching it in the first place.

-I did love the dialogue, even if it was pretty sparce, a longer script or shorter distances between triggers would be nice. It was also a little disorienting when the voiceover and subtitles didn't agree on the wording.

-Clicking on the play button in the pause menu was also disorienting because the camera would always jerk to the left about 90 degrees.

-The reflection mapping on the water was beautiful, but other than that, it didn't really look great. I know this was a very early build, but it's good to at least mention.

I'll definitely be keeping an eye on this game and providing feedback when I can because I love the idea and would love to see this become an amazing experience.