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I intend to mix it up with a whole slew of (around ten or so)  other systems, the rules of which I will completely ignore in favour of the spirit in which they were intended - after I've done terrible things to that spirit in the dark (the kinds of things that would make even Clive barker turn white in horror ;)

And I can see Disparateum forming a significant hub (spiritually twinned with, but not as harmless as, Fallen London), in a KATABASIS plane inhabited by the lost spirits of (Little Fears) children who don't know they're (Nobilis) Powers - amongst other things.

 I anticipate it being the kind of place I lead the players to in the anticipation that it will be a glorious Abarat/Imajica-esque refuge only for it to transpire that it's far from it and, before long, have them weeping not only in snot-filled, underwear-staining terror but sheer nervous exhaustion (if I can induce psychotic breaks, so that they walk under cars and buses when they next set foot outside the door, I'll have done my job ; )

So, I need you to keep working on both this an KATABASIS but especially Disparateum.

oh hell yea, Disparateum's 100% intended to be a bizarre mishmash mess, flay it and stuff it with whatever wacky nonsense you like. just remember to take care of your players, keep your hands, feet, and trauma within the magic circle at all times!

"keep your hands, feet, and trauma within the magic circle at all times!"

You know it. I know it. Even they know it.

But will they get that chance? 

Or will they forget themselves in the moment and do something foolish? They might be all-powerful beings capable of rending the fabric of the universe with a thought, but secretly they suspect they're only little kids ... and they're a long way from home.