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These sorts of games--Harvest Moon-esque "work sims"--are generally not my jam. I really enjoyed this one, though, even without the story/crew aspects, so . . . well done! I've gotten most of the ship upgrades and had a blast. I also really enjoyed what bits of writing were there.

Figured out pretty quick that planets with crashed ships (including the one in the very first scene) will regenerate endless upgrade units and scrap. Had a weird little bug in one system where derelict ships kept generating every few seconds as I was traveling. Had a storage module full of stuff just off of my cargo platform; when I upgraded the platform, the module shifted but the stuff inside did not, so I lost a few things.

Would be nice if planets wouldn't interrupt me after I've redirected toward a derelict ship, or if there was a way to land on said ships manually after a planet interrupted (maybe I just missed my aim)? I also encountered a system with no planets at all; didn't have any troubles with it, but it occurred to me that I could easily have end up stranded if I had jumped into it on my last bit of warp fuel.