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This played great, and the asteroid sticking was highly entertaining even as my ship repeatedly spun out of control. Only weird thing was I got a state where the ‘stuck’ asteroids were not at all connected to the ship.

Yeah that was an issue I never got around to solving before the deadline. Destroying the asteroids works by radius, and checking for orphans turned out to be extremely non-trivial without rewriting them into a different data structure. Thanks for playing!