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Game doesn't properly go fullscreen.



This is what I actually see when I'm playing, the windows bar never disappears.

Also, I'm having a bit of a hard time reading the letters on the ship list. Not sure if that's the best way to do it or not, but I do think making them bold would definitely help.

And although I do get the desire to make us feel small on the starting ship, have you considered enabling a variable zoom function? I'd like to appreciate the details of my small ship a bit better if I could. But that's a minor thing really.

Hearing the ringing sounds when ai ships collect mined asteroids gets a bit annoying, especially when you're a heavy mining zone. Not sure if I would actually like this idea or not, but have you tried only giving those sounds for when the player picks the asteroids up?

Criticisms aside, I love the atmosphere, the sound track, and the graphics. This really is up my alley. Simple and fun! Great job :)

I think the fullscreen issue you're having is because the game isn't actually in full screen. I think it's running windowed at 1080p. If you want to, you can try editing Masteroid.exe.config and set the resolution values to your screen resolution. Then change the fullscreen setting to "True". That should improve that aspect of it. I'm working on a more robust settings screen that lets you set resolution, change volume of sound and music and more but for now it's a bit hacky.

There is a known bug with the ship menu. It's not actually the font itself, it's an issue with how the fonts are rendering. I've been working on diagnosing that and hope to fix it for the next release.

I'm torn on zoom. Technically it's easy to implement that. But, I'm doing some render tricks that take advantage of multi-sampling to give the background more texture. When you zoom in (I have had zoom enabled at various times during dev) the multi-sampling makes your ship look blurry and generally not good :-/

The ringing sound DOES get annoying! Especially when several ships collect resources at once. The multiple layering of the same sound makes the volume way too high. I'm working on improving this in general and may indeed turn off that sound effect for non-player ships.

Thanks for your feedback! I don't have a specific date but I'm trying to address a number of these bugs in the next build!