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Hm, those might be interesting, I may toy around with ideas like that. Yes, I plan to expand the game and objectives, but primarily towards the arcade mode. I am currently focusing on how I can get players onboarded to be able to enjoy it as that mode can be quite daunting.

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I agree that mode is hard to get the hang of. YOu have to think very hard about what moves to make next.

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Yeah, exactly, I see it as a "chess-like" experience where the player needs to very carefully think through the ramifications of their moves to succeed.