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I agree with a lot of what's been said, visuals are amazing!  Especially fond of the HD art and animation.  Gameplay is good too.  I really like the mechanics here!  I think the moon "shot" is a neat idea, and I just overall like this game.  You also obviously know your way around to get this working on all these platforms with controller to boot.

So there's a question of difficulty.  It seems like people get different impressions based on their gaming style (as you mentioned, aggressiveness), meaning their personality, ultimately.  It seems like you're going for a platformer that makes the player stop and think, but when we see fun shooty things we want to go full Contra hahaha :). 

I think this is actually good, but a trickier balance than it seems.  You center around conserving energy, but if you run out then you can be stuck if you need the dash, requiring at least backtracking, which doesn't seem to me to be a gain.  I think the challenge is great, but I'd want to avoid the possibility of being forced into legwork.

My advice would be to take a page out of Mega Man's book.  I feel like that game has the balance of mechanics that are similar to yours (albeit you have a nice twist)... It's tense, you have to strategize, you also have "pew pew pew!"..you have energy that can drain, BUT, you always have that regular blaster to fall back on if you screw up!  You pay the price, but you can grit onward.

All in all, great game and your dev AND art skills really leak through it.  Great work!