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Just wow! At first I had some trouble with the interaction , but after fiddeling around with it for a planet or two I just loved the sort of Myst-style interaction with a lot of buttons and that everything felt kind of like a puzzle in the beginning :D. It shows that you put a lot of time and effort into making all of the different systems for resources, characters and mission-interactions.

After reaching Earth in Lupus with two crew members dead (I appearantly suck at hunting) I decided to try to communicate with the inhabitants. However, after everything started going south i accidently moved the slider to the max and the game crashed, but it would've ended abruptly with me dying anyway, so it was probably for the best.

To summarize, I enjoyed just about everything. The only thing that I would add is some sort of introduction. I dived head first into it and suddenly realized that one of my crew members had died without me knowing it and I had no idea of how to send people to the med bay. However, this is something that I wouldn't expect for a submission to a 1 month game jam so I think that it was reasonable to leave it out for the time being :)

(+1)

Hi SleepyInsonmiA! Thank you for taking the time to understand the game and for the kind words! We are working on a short tutorial and a UI rework right now to guide new players through all the controls and mechanics, they are definitely not easy to learn in their current state.

Sorry about the crash that ended your run :( Also thanks for the feedback with the medbay, we will make sure the instructions to use the medbay are more obvious as well. The medbay controls are the same as the recruitment controls but that's not taught to the player unfortunately.

Glad you got some fun out it and thanks for playing!