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(+3)

I have gone and read some of the source code and wanted to make a list of keybinds and stuff as a reminder for myself so i decided to also post it here


- Deleting chips and wires :

for chips select it and press either the backspace key or the delete key

for wires only put your mouse over it and press again the backspace key or delete key

- Reading pin names

hover your cursor over the black part of each pin and press left alt

note that this works for both chips and the main pins

i changed my hotkey to be able to take this lmao

- Cancel placement of wires and newly placed chips

when you click to place a new chip it will follow your mouse cursor

same with wires, to cancel that press Escape or Backspace or Delete


Those were the useful keybinds i found in Scripts/Interaction

Going to read the SaveSystem.cs and possibly try to debug with dnSpy to find out where it saves the files, expect updates in the replies

No need for debugging as i found a manual page for the function

Application.persistentDataPath : https://docs.unity3d.com/2020.2/Documentation/ScriptReference/Application-persis...

At the Windows editor and standalone player part it gives us a path which we can paste in explorer to the point of 

- %userprofile%\AppData\LocalLow

Then we need a company name and product name

company name is sebastian league because thats the developer

and then product name should be the name of the program

Then if you read the code again it will show that the program makes a directory for saving named 'SaveData' and some useless logs

In the savedata folder there is your project names, if you want to share them only copy this folder because this will contain wirelayouts and etc etc


Found it kinda slow because i have never worked with c# rip

(+1)

it would be nice to have this in the game in a little informational panel. perhaps for future updates