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Honestly this surprised me a lot. Then it didn't... Then it did again...  and so on so on. 
Quite the emotional roller coaster tbh. The intro is truly scuffed and although I thought it was pretty funny it gave me the impression I should have very low expectations for the rest of the game... So I mean that might have even been a pro play considering it meant I was all the more surprised by how well put together the first level was then the somewhat comedic genius of the script writing and the tokyo drift music together. It was appreciated greatly that I could fast forward the beginning credits. 
It would benefit from being a little harder in some areas and more forgiving in other areas. In the first level you shouldn't be sent right back to the start for hitting one asteroid but as I have seen from your other replies this wasn't by design and therefore isn't my biggest criticism. My biggest criticism is that  level 2 and 3 are easy... way too easy...
The game has a really strong start with its models and level 1 design but then it's carried by the characters interactions with each other throughout level 2 and 3. As is also mentioned if this were a commercial project you'd want to make sure the music is copyright free but to be fair I don't know, ... maybe you did check... maybe it is copyright free???

Any which way you slice it... Despite the game not taking itself very seriously, it still provided an enjoyable experience... An experience that's in a big way unforgettable which is very hard to argue is a bad thing.

Nice work guys