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As others have said, at this point in time this is just a skeleton of a game but it has potential.  The game is described as a "tactical fps", but I feel as if it's more of a low poly quake kind of thing. IMO this game shouldn't go that route, instead make it a survival shooter where the player has to last as long as possible against waves of enemies. Think MvM mode in TF2 or CoD Zombies. I think that would be cool.

  • I liked the DMR because of it's simple design, accuracy and aim speed, but disliked the SMG because it felt overpowered.
  • The game needs a way of informing the player of when they are taking damage.
  • Enemies need animations, or at least some form of stand-in projectiles.