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Thanks for playing and thanks for the kind words. The difficulty curve has definitely been the biggest feedback. It was tough to maintain the right balance given how experienced I got through playtesting. I was too distanced from the experience of the player picking it up for the first time.  But strategic checkpoints is a great idea.

Yeah I try to have my game tested by someone who doesn't play games often (my Girlfriend) and they are often really good at catching things you otherwise wouldn't notice.