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I could see the possibility for lots cool maneuvers (e.g. jumping into the corner of a tile to gain more vertical velocity than you would from running up its curve), though I was not skilled enough to pull them off when I was trying. I couldn't even get the point of the ^, so maybe I should focus on training the fundamentals. I would love to see what a experienced playthrough/speedrun of this looks like!

It felt pretty unique in that I can't remember a game I've played that actually felt like it was about the physics rather than being about a ruleset with physics as noise. I guess the common practice in physics puzzlers and platformers is to discretise things for the sake of the designers and players and this is in brazen ignorance of that. Maybe that's a ridiculous thing to say, but I've gotten a similar vibe from some of your other stuff and I feel like I understand them a bit better having played this.