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(1 edit)

Having played this for two hours now, there are some things I'd like to say about it. General praise will be below, but I'll start with stuff that I would think are "easy" changes. Of course, it's game dev, so nothing is "easy", but here goes: 

- The flight mini game is great, but I think the screen of that mini game should be rotated so that the ship points up and not to the right. Your physical ship points up, when you hit the scrap in the mini game the trash comes from above and the commands to move the ship are bank "right"/"left", not "up"/"down". It might seem like a minor thing, but it helps immersion on what is one of the most interactive parts of the game.

- The dialogue text is hard to read to me, especially in full screen. This is because of the border on the letters which is very prominent but has too little contrast, making it weirdly bleed. I don't think it needs the border at all as most of the text in the game doesn't have it and is easy to read, though it might need a black or other high-contrast colour instead of the current one. A lot of text has display issues, making letters having seemingly random 1 or 2 pixel thickness, no matter if it's on base width or full screen.

- Some of the menu options are inconsistent in their interaction. Some menus (like the selling menu) need you to hold the interaction button, while most other menus go for a more streamlined button press. The buying/selling menu also has the problem of not exiting when using the esc key, instead bringing up your pause menu.

These are mostly inconsistency problems, so they might be easier to fix as the code to solve those might already exist.

There is other stuff that might pose a problem, but most of those are alpha problems that are deep rooted and might not be easy to fix. I won't get too much into them, as they might or might not just need more evolution of the project.

It is important to say, that the game flows quite well at the moment. There is almost always something engaging to do, be it tetris-ing your cargo and ship space, flying from planet to planet / playing the travel mini game and fixing your ship.

In essence, this is a good prove of concept with problems that were to expect as this is a really early alpha version.


Aside from that, here is the one unreasonable request: I would've liked to be able to mod graphic files, as I think it's good practise to polish existent pixel art. If you are looking for someone who can help with that part of the dev process, I can drop you some of my pixel work or rework your stuff if you want to see if I can match your intended style.