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This is somehow the first "Into-the-Breach-like" that I've seen, and it broadly succeeds. Clean, colorful, cartoon punk graphics provide some personality, and it's easy to figure out how to play even with the total absence of signposting.

If  the devs wanted to expand it, there's plenty of ways to put more of a spin on things. The game doesn't require much strategy, possibly because the boards and enemy spawns don't force the player into tough situations. Well, they don't as long as players are diligent about removing the spawns each turn, anyway. Relatedly, it might be better if the game only allowed players to escape once every enemy wave was dealt with. The addition of destructible elements to the environment or resources would spice things up, too. But all of those things are extras - this is a fine, focused effort for a jam that executes the essentials. 

I wrote a bit more about this one as a part of this article over on Gamers with Glasses:

The main thing that I'm curious about is how End of the Skyline represents a kind of pop punk approach to cyberpunk - I really think there might be something there in that direction!