Jere, thank you so much for lending everyone your talents. I've complete a project which was inspired by your artwork. Not sure if I'm allowed to post the link here, but I did give you credit :)
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Here ya go! It's actually your concept for the modular cyberpunk pack. Accidently posted under the wrong pack :)
https://play.google.com/store/apps/details?id=com.my.guncall
Really cool! Played it for a solid hour and will continue later. :)
Some bugs encountered:
After starting a new game the zones I had called didn't display the red icon before clicking on them.
Don't know if its on purpose, but after a while I noticed that I dont have to click on the hourglass to end turn. Anywhere on the screen except on the enemy works.
After starting a new game the price for the guns doesnt update to the lvl 1 guns, but displays the price of the gun I had in previous game.
I still have not figured out how the ap works. With 4 ap I sometimes get only 4 shots at the enemy and sometimes like 6-7.
Some ideas:
Cash found could display how much cash.
Instead of enter, call and info actions player could simply click on the zone then the info and possible actions are displayed for the zone in a new window.
More loot should be found in the more difficulty zones, now it seems to always give only 3 loots.
Anyways really nice game, I'm looking forward to future updates! :)
Jere, thank you so much for the detailed feedback and review!
The bugs you mentioned will be fixed with the next update coming later today :) As far as AP goes, it's affected by the player's ROF (Rate of Fire) stat. The higher the ROF, the more likely you won't spend any AP. This is explained (poorly) in the G.A.T Upgrade screen if you click on ROF. I will try to make things more intuitive in future updates :)
I really love your suggestions and will implement more loot drops with more variety, including outfits and gun parts.
Your feedback will definitely make the game better! I'm so very grateful for your response! I can't thank you enough. Sincerely