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Everything visually and musically blend very nicely together in this game! I think you've made a really interesting game system here and would really like to see it put to use in different maps. As many mentioned in class, the first level takes a really long time to pick up. Especially for the lost one and angel there are many consecutive rounds where even though they have multiple action choices it only really makes sense for them to choose one of them. I think condensing the map and experimenting with the wall layouts could solve these issues nicely. Also a visual indicator of a trap blocking a square for the lost one and angel would be nice. Because of the trap animation I actually expected the other players to get snapped and have a little hurt animation when they stepped on it.