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This is such an interesting idea, and has such a great feel! I love the idea of a sort of hide-and-seek thing with the two seekers each having different strengths and having to help each other out, and I think the theming and abilities in this game really help complete that experience. 

The music and sound effects are really nice and help lend the mood really well, although a slightly longer loop/more tracks should maybe be a priority if the game was taken further. The art is really clear and evocative; I love that there are distinct portraits as well as the character sprites, lending all of the characters a bit more personality. The level’s tileset also really adds a lot to the general vibe, and I really appreciate that you included art even beyond the playspace.

I like the way you guys designed the abilities a lot; everybody has a few distinct roles that are easily memorable and can in potential be pretty decisive, and there’s not an overload of information, which is especially important in a strategic game like this since you kinda have to know what everyone else is doing too. 

I have two main criticisms; one I brought up in class, which is that it takes a little bit to get going. Honestly, actually playing the game, I don’t think this is as much of an issue as I thought watching; the starting turns are a bit slow, but it gets going fast enough, and the downtime gives you a some maybe-needed time to think about what you’re going to be doing. 

What I really think does need adjustment is the transitions between turns--the game is about information, but the round transitions are instant. Assuming you’re all playing around the same screen, even if you use a “close your eyes” honor system kind of thing, it’d be kind of hard to actually look away. So you basically always see where the heart is, and with the angel’s sight lines and so on. I don’t wanna make too much out of this ‘cause just a like 1-2 second fade between rounds, or a “confirm end turn” thing would alleviate this, but I think it is kind of a big issue with the game as it is right now. 

In all though, I really liked this! I think it’s a really elegant concept; there’s enough going on to keep things interesting, but not so much that it’s hard to remember. And the visuals, abilities, and sound all add so much too!