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What were your favorite moments of the game?

This is such a weird but novel idea for a game! I really liked how you threw something new at us with every round; I feel like the mowing mechanics from the first stage plus a few different enemy types could have carried this by itself, but you really shook things up with how we had to do things in the later rounds. 

It’s also just weirdly satisfying! I never knew I needed this game.

Where do you see room for improvement?

I think more variance in the bulls would be helpful, maybe with them ramping up in difficulty as the rounds go on; in the first round I feel like they’re overly punishing (we don’t get enough warning, there’s only one gap etc)--it feels more like how it maybe should be in the later rounds. Whereas then they don’t really get harder, so as you get more used to them, the later levels are actually in some ways easier.

Also small thing, but I don’t think the projectile in level 2 should be part of your hitbox for getting killed; at least to me, it feels kind of unfair. Up to you though!

When did you stop playing and why?

I played all of the levels through once. My highscore was about 80%.

What was confusing or intuitive about the interface or controls?

I thought these were really well done. I love how simple you made it to restart, it made me want to keep trying over and over to see if I could do a bit better; without the ease of that, I think I would have given up a lot sooner. 

I like how the controls are shown on screen, too.

What was confusing or intuitive about the game mechanics?

The purpose of some of the attacks confused me a little. If the goal is to get to the end of the level, why do I care about mowing the entire field? For high score, I guess, but I feel like something else should make me want to--maybe a gate that only lets you win if you more a certain % of it, or something? It felt like I didn’t actually need to try to figure out the harder mowing types, since I could just not use them and run to the end.

What was frustrating or imaginative about the visual art, or sound design?

I liked all of this. The visuals are distinctive and off-beat in a nice way, the sounds are a little repetitive but I feel like kind of should be, and everything fit together really well. The character animations were really nice.

Do you have any other feedback that you would like the designer to hear?

I really like this concept! I’m impressed with how much you managed to make out of a mowing game, haha.