Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I have a few questions about development and your goals with this project, it would be awesome if you could answer them. Here they are:

1. How long do you reckon it will take to finish the game, or at least be able to release an early access build with the core game fully complete?

2. Do you plan on releasing any more demo content? Maybe an extended demo when more of the game is complete?

3. Do you plan on keeping the silent hill art style and feel, or do you plan on creating something different of your own? (personally I would love it if you kept the style but still added new ideas, which you already did with the falling mechanic)

4. How long do you plan on making the game?

5. At what price point do you plan on releasing the game at?

6. Do you plan on release the game on other platforms other than pc? (personally I think it would be great on android and ios)

Thank you.

Hey, sorry for late reply and ask away:
1) Don't wanna get anyone's hopes up, but it will take a long time. We're a team of two and we don't get to work full time on the project. We are currently taking a break (I'm still doing a small update to the demo) and we're jumping between other projects, but we will come back to Terminus eventually. 1-2 weeks ago I had to recreate the entire demo because windows update corrupted my files, so I'm not very energetic to work on Terminus. I hope you and everyone else understands.

2) We plan on adding a story demo, but it'll require a lot of work as well as updating the motel section. The story mode won't be anything big, just something to set the scene.

3) We're pretty much keeping the SH style with our own twist. The full version will have more effort put into textures. The ones in the demo are just enough to test out the whole thing (with Crocotile, affine textures and lighting)

4) To be honest, we're not sure. We thought the demo will take at least 15 minutes but for some people it's more than 40 minutes lol. We're hoping to make it at least an hour or two long, maybe longer for hard riddle difficulty since on that difficulty there's more levels to explore. (at least in the demo)
I can't say for sure but I prefer keeping expectations minimal.

5) I think it depends on the development and workforce. We don't know how much the project will be worth when it's finished so I don't wanna accidentally throw around random numbers.

6) We'd love to have it on consoles, but I don't think we can afford it. I think Xbox license is cheaper and there's less hoops to jump through in order to get it... whereas Sony is very strict with licenses/ports. I dunno if Terminus would be comfy enough to play on a phone but if there's enough demand, might as well consider(?) and the Vita is dead lol


I hope this answers your questions and if I got something wrong, ADC will correct me and/or probably reply with his own info. Cheers! :)

(+1)

Thank you for your response and thanks for answering the questions! Also this would definitely be a successful game on android. Most people play these games with a controller on android and android is the go to system for many (myself included) when it comes to emulation and retro style games so this game would fit perfectly on there. There's a huge market for these types of games on there man. Have a nice day!

Any time! :)
Playing the game on mobile with a gamepad makes the most sense since this project is joystick oriented but I think I'll be required to add a touchpad control as well for the android/iOS port which... considering the difficulty of this game, might not work as well. The only paid android game I played was Final Fantasy 3, so I don't have much knowledge on what kind of games populate the android/iOS hemisphere. Have a nice day as well!

(+1)

Touch controls would be a terrible way to play it yeah, but there are quite a few great android ports that are intended for use with a controller, sure they still throw in half assed touch controls but its not the way they intend for it to be played. A good example of this would be the great max payne 1 port (or any rockstar android game really). There are also games that REQUIRE a controller like hotline miami 1 and 2. You could easily just port it without the touch controls too. I replay Silent Hill 1 like once a month, always on android. Its much more convenient than on pc.