Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Playtester Name: Chang

Developer Name(s): Daniel

Playtest Date : 10/6/2020

What were your favorite moments of the game?

I really enjoyed the challenge. The scissors really scared me -- in a good way. 

Where do you see room for improvement?

The scissors are really great, but I think many players would be frustrated by this.

Giving a hint to avoid the scissors in the second stage will be great. Instead of giving a hint, it would be nice to come out from the other side, too.

When did you stop playing and why?

When the first game was over, I didn't know why I died. Because I didn’t know enemy projectiles could cut my cable. I thought it was a great idea. It gives me more challenge. Also, the concept hanging in the air by the cable and cutting rope mechanics goes well together.

Was there anything related to the interface or controls that was hard

to understand?

The controls were clearly explained. The item icon is also clearly drawn. I immediately noticed that after I ate the item and the attack distance was getting further. I could understand Wing and Heart right away, too.

Was there anything related to the mechanics that was hard to understand?

It's hard to predict the moment from stage 1 to stage 2. Is it not related to the number of enemies raminning?

Was there anything related to the art, or sound that was hard to understand?

I didn’t hear any sounds. I think it would be nice to hear musical music, of course.