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Playtester Name: Chang

Developer Name(s): Ava, Ethan

Playtest Date : 11/19/2020

What were your favorite moments of the game?

- The moment I enjoyed most was watching this graphic. I was really curious about how this character was made until I heard you guys’ presentation. 

Where do you see room for improvement?

- I thought it would be nice if the enemy was pushed back when the character hits an enemy. 

When did you stop playing and why?

- I didn’t stop.

Was there anything related to the interface or controls that was hard

to understand?

- It would be nice if the Health UI was placed a little more inside of the screen. 

- There was no explanation for the control.

Was there anything related to the mechanics that was hard to understand?

- I accidentally found out in the middle of playing that I could do double jumps. It would be nice if there was a terrain structure that couldn't pass through without a double jump.

Was there anything related to the art, or sound that was hard to understand?

- This game is like a game made by a little child cutting colored paper and magazines. I like this art because it has a unique sensibility and doesn't have a unity feel. And the animation of the character is surprisingly smooth. Perhaps the next step would be to make the enemies the same way as the main character.

Do you have any other feedback that you would like the designer to hear?

- I wish there were many moments where I could use a double jump.

- I want to try this style of art later too. I appreciate that you guys provided a very good example.