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Playtester Name: Chang

Developer Name(s): Caitlin, Alexia

Playtest Date : 11/20/2020

What were your favorite moments of the game?

I really liked the different scenes with different atmospheres. It's fun to play in a different way. Especially, it was funny that cows were flying at the end. I enjoyed the last scene a lot.

Where do you see room for improvement?

When it changes from space to normal sky, it would be good if the scene does not change and the mood is converted smoothly.

When did you stop playing and why?

I stopped when I touched the first switch of the door. When I first played, I didn't know there was a door on the map. Therefore, I didn't think I had to go back the way I had been.

Was there anything related to the interface or controls that was hard

to understand?

UI and texts are a bit small for me. Maybe that is because I’m using a 4K 15” display. 

Overall, it would be nice if the size of the interface was cut. I like the controls being kindly explained.

Was there anything related to the mechanics that was hard to understand?

It is my personal preference but I don’t prefer the game to ask me to go back the way I came. I would tweak the position of the door so that it can be placed after the switch. 

Was there anything related to the art, or sound that was hard to understand?

All the characters look so cute. The aliens are so cute that they don't look threatening, but I love them! Before jumping in the parachute scene, an alarm in red in the spaceship seems to convey the situation visually very well. I want to hear an alarm sound, too. In addition to this, your team really well directed a short story in visual: spacecraft, space, sky, and earth(ground).

  There was no sound when I was playing. It would be nice if there was an unlock sound when the player approaches the switch.

Do you have any other feedback that you would like the designer to hear?

Since the last scene was my favorite stage, I wish it was a little longer. Other than this, I really enjoyed this game.