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Nice idea, the bosses move in interesting pattern, but the AA mechanic isnt really adding to the game, its making is less fun, when i played it i didnt really tried to shot exactly at the right time, becuase the boss was attacking me, so it turned the AA mechanic to a "Chance" Game.

Hmm, interesting proposal, the current game mechanics may actually lead to the situation you mentioned.  Maybe I have to add some mechanisms to strengthen the AA mechanic.  thank you!  !