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When I read that there is a version for linux it made my day, I use linux and people only give attention to windows, but my happiness was gone when I tried to run and nothing happened, I tried to open it on terminal and this appears on the screen: Loading in SingleInstance mode
But nothing happens, the game doesn't open, how can I make it work here?
I use debian buster with kde.

Hey I'm really sorry Linux version doesn't work on your end. We don't have a legit linux device so we don't have a way of testing the ports. Someone said the linux version works on their device so I'm not sure what exactly makes it incompatible to other devices. I might try and set up a virtual machine (which I've never done before) with a Linux OS, or any way I can test the linux version myself. If I find a fix, I'll let you know.

Ok, thank you :)

The distro I use here is debian buster, I don't know if it has something to do with debian.

No prob! Thank you for your patience.
My friend and I set up a virtual machine (mine is Debian with KDE while my friend uses linux mint iirc). I tried out Terminus and the launcher opens correctly (where you can chose the resolution, framerate, achievements, etc) but when I click "play" then it hangs on a black screen... however I found out that virtual machines aren't for playing games unless you have good specs (and my PC is old enough to drink in the US) so if the launcher doesn't appear on your end then we may have a possible solution.
My friend tried a working project yesterday and it didn't run on his end (it starts and instantly closes the game) which might mean it's a graphic API issue. Game is trying to play in Vulkan API (which my gfx supports) instead of OpenGL; if that's the case then it shouldn't be hard to fix the issue but we are still testing stuff out so I hope you won't mind if it takes longer. Cheers!

Update to my previous message: My friend and I both set up Debian with KDE and it works on our end with 3D acceleration disabled. (with a few transparency/camera issues here and there)
We also attempted to disable Vulkan support but it didn't fix the issue. I'm sorry, I think this could be a component related issue but I'm not 100% sure. As a last resort, you could try and run the game with -force-opengl command line if it helps.

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Here I use opengl by default, so it should run, but it doesn't, it quickly opens a window and closes right after, like it opens but closes in less than a second, maybe because computer is too old too? But as it's a game with ps1 graphics I thought it would run here, is there a list of minimum requisites necessary to run the game? Maybe it would help to know. And thank you for answering me and for the patience to try to fix this on linux, it's rare when developers answer the public and give this kind of attention, so thanks again, I appreciate that ^^

We'll still try to see if we can get the game to be compatible with most devices, for now we assume your computer has 3d acceleration which was giving us the same closing issue on our VMs but we'll see what can be done.

Actually my computer doesn't have 3D acceleration, I'm using a pentium dual core E5200 and 4gb of ram, I had a nvidia in the past but I lost it cause it overheated. I appreciate the support and I'll wait until it have a better compatibility.

Damn, so I guess it won't be that easy to resolve the issue.
The strength of your device shouldn't be a problem because not even the launcher starts on your end. Not even the splash screen shows up, which means something cancels the application before any resources are even loaded. There is probably something specific preventing the game to start because I had a Linux user test it out on their Xubuntu couple hours ago and it worked on their end (at least the launcher and main menu loaded). :/

Can you tell us what version of Debian you're using specifically? We used the newest 10.6 amd64 that we found on their website. Are all drivers up-to-date? If everything is up-to-date, do other unity Linux games work on your device without any extra configuration?

Lastly, could you send us a crash log here if there is one? It might tell us what's up if it ran into a problem. It should be located under home/.config/unity3D/Hades Production/Terminus/Player.log

Yes everything here is up-to-date. I'm using the same debian version as you. I can't test other linux games made with unity because most games are for windows only and also requires a graphic card and I don't have one =\  so I don't know if a game for a weak pc would work here, I don't know any that I could try. After seeing the log probably it's because my opengl it's too old =\

I'll leave some more detailed specs here:

kaira@darkness:~$ cat /etc/debian_version
10.6
kaira@darkness:~$ uname -a
Linux darkness 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) x86_64 GNU/Linux
kaira@darkness:~$ glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
    Max core profile version: 0.0
    Max compat profile version: 1.4
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0
OpenGL version string: 1.4 Mesa 18.3.6
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.3.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16

The log:

Mono path[0] = '/home/kaira/Desktop/Terminus Linux/Terminus_Data/Managed'
Mono config path = '/home/kaira/Desktop/Terminus Linux/Terminus_Data/MonoBleedingEdge/etc'
Display 0 'W1943 19"': 1360x768 (primary device).
Unable to load player prefs
Desktop is 1360 x 768 @ 60 Hz
Unable to find a supported OpenGL core profile
Failed to create valid graphics context: please ensure you meet the minimum requirements
E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer
[Vulkan init] extensions: count=2
[Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0
[Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0
Vulkan detection: 0
No supported renderers found, exiting (Filename:  Line: 627)

Hey thank you so much for the info but we have some bad news: the log says you're using OpenGL 1.4 while the lowest compatible version for Unity is OpenGL 3.2 and up. There is no way for us to lower the compatibility, at least not to the version you currently have... which kinda blows because we were hoping to have the game run on old hardware but it seems it at least needs OpenGL 3.2+. There doesn't seem to be a workaround except upgrading. I'm really sorry but I hope there's a way you can update your OpenGL without the need of a graphic card.