Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

Regarding the trend thingy, i was talking about trending topics (medieval, cats and such) and not genre (RTS, MOBA etc...). I do see notification for trending genre, but i don t see for topics. 

I do agree that the trend perk seems the strongest by a mile, maybe some tempering to do there : 

The cost reduction is insignificant a the beginning when you need it most. The sales bonus is ok, i m running with it now for a change. And the RH one is useless right now with so few workers, i don t know how big you plan to make the teams so maybe stronger in the end. 

The thing is with those kind of game you want perks/bonus to be strong early on. Late game strong perks are generally useless, because you ve either snowballed into a monster and don t need it or failed to an early game over because you didn t took the early perk. So i suspect that most player will go with trend perk or sales perk.

BTW if you compare sales perk VS cost reduction. The difference is quite obvious early on. Game dev cost around 20/30k, so 10% is 3k. Sales reaches around 100/150/200k, so 5/10/20k. No brainer there...

Maybe a perk to boost marketing/fans would be good. Decent early and very strong late game since fans keeps adding on. idk

BTW, there doesn t seem to be a RPG genre, unless i missed it, that s weird.

First you will see the notification if a trend goes over 50% the issue is there are 160 topics so the Ai companies are increasing different ones each time and nothing crossed that 50% mark yet for you but they will..

I was thinking about what you said and I think your right about the end game vs early game.  I was thinking the dev costs - would be great late game when making multi million dollar AAA titles, but at that time it wont be as important as the right perk is early on.  I think I need to re-balance the perks to be more viable early game I think that's a really good point your making.  I will have to do some calculations, but I think I can tweak it so that they are better early game options and maybe reduce there power in late game etc  

If I didnt include RPG that is an oversight obviously RPG should be there I thought I had role playing but if I don't I will def add it.