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I’m conflicted by my determination to make it past more than the first three platforms, while also not wanting to die for the 300th time lol. The character is a little bit hard to control, which I think is the heavy gravity, but it’s also a little too bulky for maneuvering tight jumps and spaces-- which you could scale down a bit to solve that. But! A challenging game might be what you’re going for, and if so you’ve succeeded. I’d just suggest unifying the art a little more so that we get a little bit of visual cohesion in the feel of the game. Great work! Can’t wait to play your final game!